I joined and posted on the Newmexicon G+ community, and got linked in with the Albuquerque RPG meetup group. Unfortunately I wasn't early enough to make the Thursday night meetup. That said, on the second flight I ran into a friendly... Sarah, who's played D&D. It became one of those excited, hour-long conversations about various RPGs, and she seemed sold. Sold enough that she actually showed up on Friday night to play at the con (although we didn't get to game together).
I checked in to the little Ramada Inn and started running into the folk, and made some new friends including Jonathon, Jason, Aaron, and others. No gaming, but I did get sleep, and that's important for setting up the adrenaline-powered lack-of-sleepathon that would follow.
Albuquerque Wanderings
The morning included the Ramada breakfast, simple but effective, and some little chats with Sarah and Joe (both who I later got to play with). Otherwise, everyone had plans, and I was getting antsy, so to quell that energy - or more likely find it an outlet - I went a-wandering: A 30 minute walk to a local cafe, then 4 thrift stores, a comic shop, and a Vietnamese restaurant.
I returned and got to chatting with Paul Beakley, a G+ friend who I now got to meet in person (a recurring theme of the weekend). We talked about gaming with kiddies (his is 5, mine is 8). I passed on my thrift store find of Loot, a kid game I've had a lot of success with.
The afternoon included getting to play Lanterns, a board game I'd heard good things about, with Joe and Mike. It felt similar to Splendor in scope and strategy and beauty (although the mechanics are quite different). The score made it a very close game that left me with the impression that small, well-thought out optimizations are the key to winning. However much like Splendor, you can play casually and still thoroughly enjoy the game. The three of us went to some thrift stores afterwards, aided by a vehicle, but didn't find much in the way of goods.
A few out-of-towners, including Stras and Morgan, showed up in time for a dinner at a local spot around the corner: Sadie's. It's got some local flavor, and I went for the bean-stuffed sopapillas with the green chile salsa that this part of New Mexico is apparently famous for. A hearty meal, to say the least.
A word on the muster, and pitching games
Newmexicon has historically been a small convention (~40 people), and has also gone with a very non-scheduled and ad hoc gaming model. Everyone will gather prior to a 4-hour game slot (the "muster"), and anyone willing to run games comes up to the front and gives a pitch. People then go play the game they are interested in. If there is too much interest in a specific game, there is a prioritization scheme, performed with a deck of cards. There is a rotating priority scheme (which involves fun stickers!), so you know going in that some time slots you will have a low priority, but you will have high priority in others.
I pretty consistently start conventions I go to by running a game. And I've got a few Lego prop-based RPGs that I've built over the years, and so...
Friday 8pm: Fallout Shelter RPG
GM: Me. Players: Stras, Nick, Kevin, and Paul.
I've run this a dozen times, mostly in 2016. I brought it here as I've found people get a kick out of it, and I like to show it off. Although it's based on a phone app game (Fallout Shelter), which is really a resource management game, I've built this RPG as a PbtA hack, and narrative is pretty much front and center.
The Ascenders included Stras as the feral-ish Rex the wasteland orphan, Paul as the lazy - er, leisurely - ex-overseer Fourthmeal, Kevin as Rasmussen the wasteland explorer, and Nick as a brave (and ultimately self sacrificing) Spikles the Descender immigrant.
Turns out I forgot to print out the little questionnaires for the "playbooks" for this game, but this ended up being a blessing in disguise. Instead of the traditional way I run this (everyone answers leading questions which inform me of why they are going to the other vault), I went with a two-phased approach to this game: I started the scenario with some leading questions that set a very basic scene, but as for what they were actually looking for or planning to get at the other vault... we answered those questions later, when they got there. Feedback later revealed that everyone thought that worked pretty well, and it's something I'll end up repeating the next time.