Lego-based role-playing games: An introduction to microfigs

I will readily admit I haven't done too much research into how other people have used Lego in RPGs, however I have starting doing so for about 2 years now, and have some thoughts on the matter. And maybe that'll be useful to you.

Minifigures, and their problems

So, I've heard of people using Lego minifigures as miniatures for RPGs, and of course I can see how that is attractive. Don't need to paint anything, and with the modern batch of Legos there is a huge variety in Lego minifigures, weapons, and all sorts of good stuff. Lego bricks are interchangeable, so you've got a way to easily configure and reconfigure the settings, over and over again. In addition, you can use exisiting scenery with little modification, as minifigs aren't too far off the standard "25mm" miniature scale (but enough to look a little odd)

The downside is that Legos are expensive, for those making their own scenery. Why would you make your own scenery? Part of that is aesthetics. If you are already using the cartoonish look of Lego minifigs, using realistic trees and hills and other miniature scenery could be distracting. Additionally, one of the charms of using Legos is indeed that... Legos! Why stop at the figures?

Of course there are knock-off Brick systems (Mega Blocks and Kreo being two of the largest competitors), however their quality is mixed.

Also, using minifigures as miniatures means a full-scale dungeon would require a shit ton of bricks.

I would argue that although minifigures look a little cartoonish, if you are coming into this proposition open to that, or even embracing it, than that shouldn't be an issue.

Introducing microfigures...

Microfigures are even smaller Lego guys, which are generally used as pieces in the Lego board games that have gained some popularity in recent years:

The great thing is they come in a variety of forms, since there are Lego board games that span genres: fantasy, space, modern, and so on. There are even archaelogists from the 20s from Lego's Pyramid-type games (Cthulhu, anyone?)

The obvious advantage here is that using these as miniatures means you can scale-down your Lego settings. Dungeon crawl? Easy, as a 2x2 stud space will easily work as a 5' square. 

Where do you get your hands on these babies? Well, that's a little more work. Obviously you can go purchase the prohibitively expensive board games, just to get your hand on a dozen or half-dozen microfigs, but that'll cost you dearly. Fortunately, with places like BrickLink, online, you can get your hands on them for slightly cheaper (the $0.15 - $1 range for most microfigs). It's not the most intuitive web site, and requires a bit of work to navigate, consolidate purchases, and generally shop, but it's probably the most economical way to get your hands on rare or specific pieces.

That's what I did about a year back. I sunk a not insignificant amount of dollars on a large collection of these guys... probably about $60 all said. However, I put together enough microfigs to populate two full games (which I've run many times - in the case of the Dungeon crawl - or plan to run many times - in the case of the Space game), and still have plenty of microfigs to spare for future scenarios, without having to move them back and forth between settings.

So, toss the minifigures?

Hell no! The greatest combination is using the two. The microfigs are the miniatures for the game environment. But the minifigs? They can be used as excellent avatars!

Here's an example of the character selection for my Yendor fantasy dungeon crawl games:

Each minifig has a corresponding microfig (which looks pretty similar in color and look). Most of them could be made male or female simply though hair, although there were a few (towards the top there) where I made the whole avatar and microfig different, such as in the case of the Barbarian and Wizard/Witch pairs.

So, that's the basics in getting started, for me.

Next? Understanding scale and settings. And after that? Ensuring you  don't think that Legos themselves are a substitute for a good game and scenario.

A new web site

I've got a new web site. Yippee! It's been a while since I've had a personal little corner in the world wide web, and I think I'm going to like it here. Nice and cozy.

So, what do I offer here, that hasn't been offered elsewhere in this wide world? Probably not much, just a little slice of my brain on a topic I'm pretty happy to share: games. 

"What games do you play?" 

I play a variety of board games. For a while it was Settlers of Catan, and Carcassonne, and a number of others. Recently Splendor is one of my favorite "board" games (although it is all cards and poker chips, sans board).

But recently, after a 20-odd year hiatus from table top role-playing games, I've gotten back into them. What is that? Well, Dungeons and Dragons (D&D) is probably the best known of that genre, and a google will help you more definitively answer that question.

The only issue for me is that traditionally D&D is a bit more "crunchy" (i.e. mechanically and rules complex) than I was really looking for, especially since many of my players are close friends who aren't traditional role players and don't care to manage that much game minutia. Fortunately, many indie games abound, and although I first had a stint with the Savage Worlds system, I am now running a game using Dungeon World (which is very narrative-heavy and rules-light). 

For the last 3 years I've been attending the local game convention here, Strategicon, which runs three times a year near the Los Angeles airport (LAX). I've played with many an amazing GM at the con, although I know that even that is a small bit of the greatness that permeates this hobby. That, combined with my religious listening to the Happy Jacks RPG podcast (and participation in the amazing HJRPG forum) has begun to codify some of my gaming tenants and preferences, but I'm always ready to blaspheme a bit.

"Why games? Aren't you sufficiently grown up now to <blah blah blah>?"

Sorry, I kind of tuned you out after "games". Games = Play = Fun = Learning = Life.

We've been playing games with our daughter now for a few years, and it is definitely the easiest way to enable learning of many different types, in my opinion and experience. And I'm sure I can wax philosophical about games some more, but there are plenty of resources out there in internet-land to answer this question for you.

So, without further ado, or introductions, here it is, my little corner of the virtual world.